After spending my whole Sunday on this game, I want to share my Mad Games Tycoon experience with you. Here, you can find both gameplay information and tips of Mad Games Tycoon.
In a few short sentences, you start your game producer career in an old garage. You hire people to help you on your adventure. On my first try I went bankrupt and on my second try I became a millionaire so the game is easy to learn. You just need to check and use every feature you see.
The core gameplay is fun and satisfying, but in my opinion, some changes and additions should be applied to make the game more realistic and even more fun. I don’t want to be misunderstood, I don’t think a game should be %100 realistic. But as this game is about running a company, I look for a bit more reality. I really want to feel that ambiance! “Graphics” is not really important for me in such a game, “gameplay” is the most important. I would play even text-based if I liked “game depth” and “functions”. A game like this should target “core-gamers”, not “casual-gamers”. You will soon understand why I put these words in quotes.
Well, let’s take a quick look at Mad Games Tycoon’s features.
I skip character and company creation part. As soon as you start the game you need to create your development room and start the action. I am not going to talk about decoration of your office because, unfortunately, this feature is just basic, you just put what your employees need and that is all. You can’t decorate how you like, there are not so many choices, you can’t even turn the objects.
Don’t miss contract businesses. At my first steps I tried to get every contract business I found, these contract businesses help a lot when you have just begun.
Hiring employees is a must. You need employees to complete tasks faster, you need employees to be able to do more tasks, you need employees for different departments but be careful about their salaries and balancing your income and expenses. If you are in debt at the end of the year, you go bankrupt. Game over!
Can you tell what is the most fun thing to do in a game producer tycoon game? Producing games! Naturally the most potential and usual thing to do in a game focused on producing games! But what are the details? What makes Mad Games Tycoon special?
Well, you choose a name, genre (you unlock sub-genre feature when you progress a bit or you need to start with a specific country to be able to use this feature from the beginning), topic, and engine for your game. At first you can produce just retail games, but after you make some progress you are able to produce MMO games as well. You can also buy a movie license for your game to make it more appealing. After you are finished making your game you pick a publisher company. These are all known companies whose names are different with a letter or so! You can publish your own game, but not in the early stage of your career.
While picking features of your game there is something you need to be careful about. You need to focus on trend genre & topic combination. This is shown at the right upper corner of the screen. The game provides you with different combinations of genres and topics with different periods of time. Some combinations last longer than the others; as far as I have seen this is completely random. If you produce a trendy game combination at the right time, you are awarded nicely by your fans.
Focusing on trend genre & topic combination is important, of course, but this is not the only important feature in Mad Games Tycoon. You also need to buy movie licenses to sell more! A “Jack Bond 007: A Bad View” license for your espionage game, for instance. Or you can buy “Majority Report” for your sci-fi game! Maybe you should try the movie “Warluck” for your “Orcs” or “Dungeons” themed game?
Training your employees is vital, they gain experience points completing tasks, but training is the real deal if you really want your employees to be more effective at given tasks. Do I need to tell they demand more salary when they are trained? Of course, they do just like in the real world so be careful about your investment in your employees. For example, don’t give them graphics or sound effects course, if you plan to keep them in customer service department that you need to keep your fans happy.
In fact, this is something critical developers should really take a look at, people can’t be perfectly effective at all skill branches given in this game. Certain skill trains should be blocked for certain employees, this way players will find a way to learn how to choose and organize their staff, give them more proper tasks instead of blindly training them until %100 at all skills and giving them a job in the customer service department for 7000 USD / month! I had enough money to do this, but this is very boring and not very realistic.